Post by Zero Enna on Nov 17, 2006 18:03:53 GMT -5
Name: Kyou Secret Arts: Junction of Shadows
Breakdown and History:
The Junction of Shadows was created shortly after the Kyoushumori Clan began to experiment with new weapons and jutsus. The Shadow Links were mainly intended to be used as a interogation tool, but soon found it's way into hands of the Kyou Nin. Time passed and the Junction of Shadows began to gradually break into different types of styles: Blood Guard, Master of Chains, and Shadow Dancer.
About after two decades of the Junction of Shadow's existence, the Voice of the Bankai bagan to become more and more involved with the Junction of Shadows. It came to the point where he became the "Head of the Junction." Ever since then, the Junction of Shadow's main purpose is to protect, serve, and praise the Voice of the Bankai. The Blood Guards protect the Voice, the Masters of Chains train the Lessers, while the Shadow Dancer quietly enforce his influence.
Training:
Training for the Junction of Shadows is taught at the first few Ranks of this fighting style.
Lesser Link - Learns how to fight with a chain both offensively and defensively. They do not reach the next rank until they perfect this type of weapon.
Unsharpened Lesser - Learns how to shoot small bursts of chakra down the links of their chain, which turns the small disk in the middle of each link. They do not reach the next rank until they can cut a tree in half with the unsharpened disks in one grapple or swing.
Sharpened Lesser - The disks are now sharpened due to the last training rank. Here, they continue to cut away at other objects such as boulders to structures and so on. Here they learn how to perfect their 'sawing' ability and learn the science of how to use it at its best. (i.e.: what part of a structure to remove to have it collapse in one attack) Here they choose which path they will go into: Blood Guard, Master of Chains, or Shadow Dancer
**For further training, see Rankings for the 3 different Paths**
Rankings:
Lesser Link
Lesser Links are new 'attachments' to the Junction of Shadows. They currently use a lighter version of the real Shadow Links and use them to perfect the ability to use a chain as a main weapon. They are not capable of using the Shadow Links properly and are sluggish in their attack forms.
Unsharpened Lesser
A Lesser Link Becomes a Sharpened Lesser when he/she has perfected the ability to fight with the chain. A Sharpened Lesser still uses a weaker/lighter version of the Shadow Links, except that now they have small spinning disks in the center of their chain.
Sharpened Lesser
Sharpened Lessers still carry a lesser version of the Shadow Links. This is the final installment of their training and is often eager to 'saw' their way through the ranks. Here they choose which path they will go into: Blood Guard, Master of Chains, or Shadow Dancer.
Blood Guard
Blood Guards are considered to berserkers. They are brute, dexterous, and uncontrollable. However, not all Blood Guards are senseless. It is very common for a Blood Guard to leave a path of destruction where ever he may go. Here are the ranks following the Blood Guard Path:
Fresh Meat - Here they literally wear their own Shadow Links for 12 days, cutting away at their own flesh so that they can build a frightening appearance. Also, they learn Fresh Meat's Frenzy.
Berserker - Here they learn the Berserker’s Frenzy, a heightened version of the Fresh Meat's Frenzy. Berserkers have built a defense against slashing weapons and ignore piercing damage when in Frenzy.
Man Cutter - Man Cutters are Berserkers who never perfected a state of mind and remain as Man Cutters until they reach a level of sanity and wisdom. A Man Cutter's Frenzy allows him to become an unstoppable train of destruction. However, they are aimless in battle unless they have a "Wise." Without a wise to command him in battle, he doesn't know what would be the best for him and constantly uses a frontal approach when fighting.
Blood Guard - A Blood Guard is a Perfected Man Cutter. They are wise, strong, and dexterous. Once a Blood Guard goes into a Blood Guard Frenzy, they loose their sanity and begin to hack, slash, and mutilate any target.
Master of Chains
Master of Chains is combat tacticians that commonly equip 2 Shadow Links. The Master of Chains Path is not as brutal as the Blood Guards, but they focus on perfecting their fighting style at any means necessary. Extremities are likely to occur while training, so a Master of Chains is trained to defeat multiple opponents in an instant. Here are the Ranks in the Master of Chains Path:
Student - Students begin to learn all Lesser Rank Battle Stances and study in combat.
Apprentice - An apprentice must be appointed to a Master. Here they learn all the TaiJutsu's of the Shadow Links. Few NinJutsu's are involved.
Master - Once perfected, to become a master, you must ask the Bankai for permission.
Shadow Dancer
Shadow Dancers stress that art should be implemented in the Junction of Shadows Fighting Style. Shadow Dancer's incorporate a large amount of GenJutsu or NinJutsu (never both) in their attacks. All the GenJutsus and NinJutsu come right out of the Kyoushumori Clan. Ranks:
Shadow User - Learns how to implement the Kyou Clans in combination with the Shadow Links.
Shadow Artist - Learns how to implement art in their style. At this rank, they are taught the dances.
Shadow Dancer - Has perfected all the dances and has created their own Dance.
Masters: **2 each. All in the Kyou Village**
Blood Guards: Ryu and Dreya
Masters of Chains: Kyllik and Girture
Shadow Dancers: Boski and Fey
Weapons: Shadow Links
Name Shadow Links
Rank: Chuunin
Type: Main
Effect: Slash/Blunt
Special: Can be duel-wielded if Tai is above 30.
Drawback: The 50 ft length of this chain can become extremely emcombursome. Roughly, if you equip one, you'll need to have a TaiJutsu of 10 or greater.
Description: The Shadow Links are a series of large links that clipped together much like of a chain and have a grey body. However, in the middle of each link is a miniature, razor-sharp disks, thus giving the Shadow Link a 'slashing' attribute as well as blunt. The material that the Shadow Links are made of are naturally unbreakable. That means that the Shadow Links can strike ANY known surface and not be harmed. The durability of the Shadow Links is also very effecient and can scathe the face of 200 degrees Celcius without melting away.
Limit: You would have to have some kind of Kyoushumori Clan affiliation to be able to actually see one of these contraptions. Plus, they don't hand them out because they seem to be just as stingy with their weapons as much as they are with their jutsu’s. You can earn it, steal it, or take it from one of the Kyoushumori Clan you happened to kill.
Jutsus:
Blood Guards Only:
Name: Frenzy
Rank: E (Fresh Meat), D (Berserker), C (Man Cutter), and B (Blood Guard)
Skill: TaiJutsu
Effect: Allows the user to go into a state of Frenzy that, pending on the level of jutsu, allows him to ignore pain.
Special: Only the Blood Guards can freely activate and deactivate their Frenzy. The other Ranks simply need to be angered.
Drawback: Only the Blood Guards are Capable of utilizing tactics while in Frenzy. All others must attack head on, causing as much damage as possible to their target and are easily taunted.
Description:
Fresh Meat Frenzy - Gives out no reaction, or ignores, piercing damage. Easily taunted and not very tactical, usually attacking with a frontal assult.
Berserker Frenzy - Ignores Weak Slash, Weak Blunt, and all Piercing Damage. Easily taunted and not very tactical, usually attacking with a frontal assult.
Man Cutter Frenzy - Ignores most damage, unless it is severe. Easily taunted and not very tactical, usually attacking with a frontal assult.
Blood Guard Frenzy - Enters a state of complete madness. Creates an unstoppable juggernaut of rage that can enter and leave its rage upon command. Blood Guards, unlike other ranks, can utilize tactics while enraged, only to an extent that drives him to his main goal: to kill his target. This leaves the Blood Guard a high resistance against taunting attempts.
Limit: Must be training in the path of the Blood Guard. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Summoning Technique: Omen Rider
Rank: A
Skill: Summon
Effect: The user calls forth a strong, rare, highly intellectual wild horse.
Special: Must be a Blood Guard and has signed the contract between the Omen Rider's and the Blood Guards.
Drawback: The user can only summon one Omen horse at a time. Also, it takes the Omen horse 2 rounds to appear.
Description: The user exhibits a high-pitched wistle that echoes throught the area. Shortly after (2 rounds) a beautiful wild horse appears in the distance and rides towards the Blood Guard imediatley knowning what it needs to do without the Blood Guard mentioning, as if it had known the exact time the Blood Guard was going to summon it.
The horse is capable of speaking, fighting, and can use jutsus. (roughly 10 --counting releases--. User chosen.)
“A” Rank: Omen Rider
Name: Omen horse
Gender: Male/Female
Size: 12 ft long (head to tail) / 7 ft high (ear to floor)
Tai: 100 200
Gen: 50 250
Nin: 100 600
Chakra: 1300
Personality: All Omen horse's are loyal to their Blood Guard master whom summoned them. They are calm, and show no emotion. They think to what is most logical and what is the best for their master. However, they never venture out of their master's wishes/intents/orders.
Appearance: This large horse can be any color that the summoner can immagine in his head at the time they sign the contract. It will be the immage of what horse will be theirs and summoned when needed.
Limit: Must be training in the path of the Blood Guard and recieved the highest rank. Naturally, only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. However, this jutsu is out of the Bankai's reach. Still, the Blood Guards still think it is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee. This time, specifically carried out by the Junction of Shadows.
Name: Hightened Constitution
Rank: B
Skill: Taijutsu
Effect: Raises the Blood Guards resistance of body-affiliated ailments such as poisons, blood loss, ect.
Special: Taijutsu of 75+
Drawback: The training is harse and dangerous. The trainee must make the following checks during training or remain unconcious for a week.
1st post - 30 Tai
2nd post - 50 Tai
3rd post - 40 Tai
4th post - 75 Tai
5th post - 60 Tai
6th post - 80 Tai
7th+ post- 100 Tai
Description: Through vigorus training with poisons and massive blood loss, the Blood Guards body is trained to recieve massive amounts of damage, poisons, disease, ect.
Limit: Must be training in the path of the Blood Guard. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Perfected Constitution
Rank: S
Skill: Taijutsu
Effect: The user is temporarily immune to all damage.
Special: Taijutsu 100+. Must know Enhanced Constitution.
Drawback: The user is only allowed to use this technique once during battle. And will face the penalty of prolongued damage equivalent to the Jutsu/Attack blocked after they exceed 12 rounds of battle or 20 minutes have passed (Which ever comes first). Also, if for any reason the user is drained of remaining chakra, or his/her taijutsu is lowered to 99 points or less, they die.
Description: The user's body is trained, by command, to recieve ANY amount of damage. Once triggered, the user's body enters a state that enhances the muscles drasticly, that the skin is tightened, and the muscles resemble steel. The user can stay in this state for no longer than 3 rounds of battle (which is unknown to the opponent) or for 10 minutes; whichever comes first.
This technique is EXTREMELY rare because it is never really used. Not a soul outside of the Blood Guard's highest ranks has seen this technique performed. Nor can a Hyuuga or Uchiha can make note of what is happening. Even though the user's muscles are enhanced, the opponent does not, and cannot know to exactly what extent unless tested fully, which could take hours; thus, exceeding the 10 minute limit of the jutsu.
Limit: Must be training in the path of the Blood Guard and recieved the highest rank. Naturally, only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. However, this jutsu is out of the Bankai's reach. Still, the Blood Guards still think it is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee. This time, specifically carried out by the Junction of Shadows.
Master of Chain's Path Only:
Name: Pool of Chains
Rank: E
Skill: Taijutsu
Effect: Allows the user to use Shadow Drill, Linked Tornado, and Globe of Slashing
Special: n/a
Drawback: The chains now pollute the ground around the user and takes an entire turn to drop them.
Description: The user drops the chains from his body and allow them to spill about on the floor around him.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Shadow Drill
Rank: B
Skill: Taijutsu
Effect: Encases the user in a spike of chains.
Special:
Drawback: The user must have Pool of Chains finished.
Description: The user holds his hands above him and starts to spin in place. The Pool of Chains then wraps around the user and turns him into a large Drill as both the chains and disks spin at an alarming rate.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Linked Tornado
Rank: B
Skill: Taijutsu
Effect:
Special:
Drawback: Since the chains cannot create an artificial tornado, the user must grapple the opponent(s) while he creates the tornado and pull them in with chains.
Description: The user beings to flail his arms in a rotating manner as they start to spiral the chains around him. he then increases the speed to grapple opponents and angle the chains upward. This would make the user the bottom of the tornado with opponents suffering prolonged damage while inside the tornado until they escape or are set free.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Globe of Slashing
Rank: A
Skill: Taijutsu
Effect: Effectively speaking, the user increases his speed to literally make an after immage of 1200 (2400) strikes in a radius of 10 ft.
Special: 3rd Chakra gate must be released and the user is occupied for 2 (thus, 2400 strikes) turns in his globe of slashing due to concentration. While inside the globe of slashing, the user is thought to be in a globe of invulnerability, nothing can enter, nor leave the globe of slashing.
Drawback: Full side effects of the third chakra gate being released.
Description: After the user has released the Third Chakra Gate, he can then use the Globe of Slashing. It's called this, because the increased speed of the Third Gate gives the optical illusion that ther user and his victim(s) are engulved in a gray globe, similiar to the grayish tint of the Shadow Links. Massive ammounts of dammage is recieved in the Globe of Slashing, however the 2 turns burned up leaves the user vulnerable to certain ninjutsu's, see below. Otherwise, the speed of the rapid slashing could most likely absorbe the attack.
Most would assume that the user is also vulnerable to lightning attacks in general, however, since the user is also tearing away at the earth beneath him, he is not grounded. And in the rare likeness that he is grounded, the chain is most likely to absorb the attack and strike the ground (thus grounding the absorbed attack) and the user wouldn't feel a significant amount of pain to stop him.
However, most B, A, and S rank ninjutsu's will definately destroy the taijutsu barrier, but it must beat the user's Tai pending on the following information:
B Ninjutsu users must exceed the Globe of Slashing's Taijutsu (Counting the bonus' from Gate Three) at a -20 penalty.
A Ninjutsu users must exceed the Globe of Slashing's Taijutsu (Counting the bonus' from Gate Three) at a -10 penalty.
S Ninjutsu users must exceed the Globe of Slashing's Taijutsu (Counting the bonus' from Gate Three) at NO PENALTY.
**AoE (Area of Effect) Ninjutsu's get a +5.
**DoT (Damage over Time) Ninjutsu's get a -5.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Shadow Dancer's Path Only:
Name: Dance of Tears
Rank: B
Skill: Taijutsu
Effect: After 3 successful grapple attempts, the opponent is bound by the Shadow Links.
Special: n/a
Drawback: The user must make 3 complete successful grapple attempts with the Shadow Links. The opponent can also try his/her best to remove the most recent grapple.
Description: The user starts to make a series of grapple attempts on their opponent with the Shadow Links and when 3 are successful, the user then successfully has the opponent bound by their Shadow Links.
The second half of this jutsu is to either constrict, or slowly cut away at their captured foe. This jutsu is normally used to force the victim to faint from pain, or to interrogate. The pain is so intense after the 10th round, that weaker opponents are most likely to cry, begging for death. Thus, the Dance of Tears.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Dance of Shadows
Rank: B
Skill: Taijutsu
Effect: Using the Shadow Jump Jutsu, the user charges his/her Shadow Links, allow it to strike through shadows.
Special: Seal of the Rat
Drawback: This is trivial, but most of the time, it takes longer for the user to retract their Shadow Links, which gives closer opponents an advantage.
Description: User begins to launch a series of attacks with the Shadow Links through shadows, effectively increasing the range of the Shadow Links and prevents the opponent from predicting the user's attacks.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Dance of Chains
Rank: A
Skill: Taijutsu
Effect: Decreases range, but Increases attack speed and defense.
Special: Tai of 60+
Drawback: The range is decreases significantly to a 25 ft sphere of influence. In order to move, the user must stop attacking.
Description: The user begins to dance about striking anything within 25 ft from their position.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Boski's Dance of Lights
Rank: A
Skill: Ninjutsu
Effect: Adds a lightning attribute to the Shadow Links. Also gives a magnetic charge to the disks which allows them to continuously spin.
Special: Dragon Hand Seal and Lightning Release.
Drawback: Naturally, the user is keeping himself grounded to reduce a build of up electricity on themselves. If ungrounded for a couple of rounds then re-grounded the user can suffer a significant amount of damage to prevent them from attacking for the next 2 rounds.
Description: The user performs the hand sign Dragon, and begins to build an electrical sphere around their hands and then grabs the Shadow Links to transfer the element to the Shadow Links and immediately gives the disks a magnetic charge to have them continuously spin.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Fey's Dance of the Wyvern
Rank: A
Skill: Ninjtsu
Effect: Fire Release.
Special: Adds a fire attribute to the end of the Shadow Links.
Drawback: The Fire is only collected at the end of the Shadow Links.
Description: The user focuses on the idea of fire, and sends a large burst of chakra down the Shadow Links. Thus, when reaching the end of the Shadow Links, it shoots out a sphere of fire.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Available to All Users:
Name: Fighting Style: Duel Shadow Links
Rank: B
Skill: Taijutsu
Effect: Allows the user to duel-wield Shadow Links
Special: n/a
Drawback: The user now carries more weight on him.
Tai Less than 30 : Cannot duel-wield
Tai 31-49: Speed is decreased by 50%
Tai 50+: Speed is decreased by 20%
Tai 60+: Speed is decreased by 0%
Description: Allows the user to wield two Shadow Links.
Limit: Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Breakdown and History:
The Junction of Shadows was created shortly after the Kyoushumori Clan began to experiment with new weapons and jutsus. The Shadow Links were mainly intended to be used as a interogation tool, but soon found it's way into hands of the Kyou Nin. Time passed and the Junction of Shadows began to gradually break into different types of styles: Blood Guard, Master of Chains, and Shadow Dancer.
About after two decades of the Junction of Shadow's existence, the Voice of the Bankai bagan to become more and more involved with the Junction of Shadows. It came to the point where he became the "Head of the Junction." Ever since then, the Junction of Shadow's main purpose is to protect, serve, and praise the Voice of the Bankai. The Blood Guards protect the Voice, the Masters of Chains train the Lessers, while the Shadow Dancer quietly enforce his influence.
Training:
Training for the Junction of Shadows is taught at the first few Ranks of this fighting style.
Lesser Link - Learns how to fight with a chain both offensively and defensively. They do not reach the next rank until they perfect this type of weapon.
Unsharpened Lesser - Learns how to shoot small bursts of chakra down the links of their chain, which turns the small disk in the middle of each link. They do not reach the next rank until they can cut a tree in half with the unsharpened disks in one grapple or swing.
Sharpened Lesser - The disks are now sharpened due to the last training rank. Here, they continue to cut away at other objects such as boulders to structures and so on. Here they learn how to perfect their 'sawing' ability and learn the science of how to use it at its best. (i.e.: what part of a structure to remove to have it collapse in one attack) Here they choose which path they will go into: Blood Guard, Master of Chains, or Shadow Dancer
**For further training, see Rankings for the 3 different Paths**
Rankings:
Lesser Link
Lesser Links are new 'attachments' to the Junction of Shadows. They currently use a lighter version of the real Shadow Links and use them to perfect the ability to use a chain as a main weapon. They are not capable of using the Shadow Links properly and are sluggish in their attack forms.
Unsharpened Lesser
A Lesser Link Becomes a Sharpened Lesser when he/she has perfected the ability to fight with the chain. A Sharpened Lesser still uses a weaker/lighter version of the Shadow Links, except that now they have small spinning disks in the center of their chain.
Sharpened Lesser
Sharpened Lessers still carry a lesser version of the Shadow Links. This is the final installment of their training and is often eager to 'saw' their way through the ranks. Here they choose which path they will go into: Blood Guard, Master of Chains, or Shadow Dancer.
Blood Guard
Blood Guards are considered to berserkers. They are brute, dexterous, and uncontrollable. However, not all Blood Guards are senseless. It is very common for a Blood Guard to leave a path of destruction where ever he may go. Here are the ranks following the Blood Guard Path:
Fresh Meat - Here they literally wear their own Shadow Links for 12 days, cutting away at their own flesh so that they can build a frightening appearance. Also, they learn Fresh Meat's Frenzy.
Berserker - Here they learn the Berserker’s Frenzy, a heightened version of the Fresh Meat's Frenzy. Berserkers have built a defense against slashing weapons and ignore piercing damage when in Frenzy.
Man Cutter - Man Cutters are Berserkers who never perfected a state of mind and remain as Man Cutters until they reach a level of sanity and wisdom. A Man Cutter's Frenzy allows him to become an unstoppable train of destruction. However, they are aimless in battle unless they have a "Wise." Without a wise to command him in battle, he doesn't know what would be the best for him and constantly uses a frontal approach when fighting.
Blood Guard - A Blood Guard is a Perfected Man Cutter. They are wise, strong, and dexterous. Once a Blood Guard goes into a Blood Guard Frenzy, they loose their sanity and begin to hack, slash, and mutilate any target.
Master of Chains
Master of Chains is combat tacticians that commonly equip 2 Shadow Links. The Master of Chains Path is not as brutal as the Blood Guards, but they focus on perfecting their fighting style at any means necessary. Extremities are likely to occur while training, so a Master of Chains is trained to defeat multiple opponents in an instant. Here are the Ranks in the Master of Chains Path:
Student - Students begin to learn all Lesser Rank Battle Stances and study in combat.
Apprentice - An apprentice must be appointed to a Master. Here they learn all the TaiJutsu's of the Shadow Links. Few NinJutsu's are involved.
Master - Once perfected, to become a master, you must ask the Bankai for permission.
Shadow Dancer
Shadow Dancers stress that art should be implemented in the Junction of Shadows Fighting Style. Shadow Dancer's incorporate a large amount of GenJutsu or NinJutsu (never both) in their attacks. All the GenJutsus and NinJutsu come right out of the Kyoushumori Clan. Ranks:
Shadow User - Learns how to implement the Kyou Clans in combination with the Shadow Links.
Shadow Artist - Learns how to implement art in their style. At this rank, they are taught the dances.
Shadow Dancer - Has perfected all the dances and has created their own Dance.
Masters: **2 each. All in the Kyou Village**
Blood Guards: Ryu and Dreya
Masters of Chains: Kyllik and Girture
Shadow Dancers: Boski and Fey
Weapons: Shadow Links
Name Shadow Links
Rank: Chuunin
Type: Main
Effect: Slash/Blunt
Special: Can be duel-wielded if Tai is above 30.
Drawback: The 50 ft length of this chain can become extremely emcombursome. Roughly, if you equip one, you'll need to have a TaiJutsu of 10 or greater.
Description: The Shadow Links are a series of large links that clipped together much like of a chain and have a grey body. However, in the middle of each link is a miniature, razor-sharp disks, thus giving the Shadow Link a 'slashing' attribute as well as blunt. The material that the Shadow Links are made of are naturally unbreakable. That means that the Shadow Links can strike ANY known surface and not be harmed. The durability of the Shadow Links is also very effecient and can scathe the face of 200 degrees Celcius without melting away.
Limit: You would have to have some kind of Kyoushumori Clan affiliation to be able to actually see one of these contraptions. Plus, they don't hand them out because they seem to be just as stingy with their weapons as much as they are with their jutsu’s. You can earn it, steal it, or take it from one of the Kyoushumori Clan you happened to kill.
Jutsus:
Blood Guards Only:
Name: Frenzy
Rank: E (Fresh Meat), D (Berserker), C (Man Cutter), and B (Blood Guard)
Skill: TaiJutsu
Effect: Allows the user to go into a state of Frenzy that, pending on the level of jutsu, allows him to ignore pain.
Special: Only the Blood Guards can freely activate and deactivate their Frenzy. The other Ranks simply need to be angered.
Drawback: Only the Blood Guards are Capable of utilizing tactics while in Frenzy. All others must attack head on, causing as much damage as possible to their target and are easily taunted.
Description:
Fresh Meat Frenzy - Gives out no reaction, or ignores, piercing damage. Easily taunted and not very tactical, usually attacking with a frontal assult.
Berserker Frenzy - Ignores Weak Slash, Weak Blunt, and all Piercing Damage. Easily taunted and not very tactical, usually attacking with a frontal assult.
Man Cutter Frenzy - Ignores most damage, unless it is severe. Easily taunted and not very tactical, usually attacking with a frontal assult.
Blood Guard Frenzy - Enters a state of complete madness. Creates an unstoppable juggernaut of rage that can enter and leave its rage upon command. Blood Guards, unlike other ranks, can utilize tactics while enraged, only to an extent that drives him to his main goal: to kill his target. This leaves the Blood Guard a high resistance against taunting attempts.
Limit: Must be training in the path of the Blood Guard. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Summoning Technique: Omen Rider
Rank: A
Skill: Summon
Effect: The user calls forth a strong, rare, highly intellectual wild horse.
Special: Must be a Blood Guard and has signed the contract between the Omen Rider's and the Blood Guards.
Drawback: The user can only summon one Omen horse at a time. Also, it takes the Omen horse 2 rounds to appear.
Description: The user exhibits a high-pitched wistle that echoes throught the area. Shortly after (2 rounds) a beautiful wild horse appears in the distance and rides towards the Blood Guard imediatley knowning what it needs to do without the Blood Guard mentioning, as if it had known the exact time the Blood Guard was going to summon it.
The horse is capable of speaking, fighting, and can use jutsus. (roughly 10 --counting releases--. User chosen.)
“A” Rank: Omen Rider
Name: Omen horse
Gender: Male/Female
Size: 12 ft long (head to tail) / 7 ft high (ear to floor)
Tai: 100 200
Gen: 50 250
Nin: 100 600
Chakra: 1300
Personality: All Omen horse's are loyal to their Blood Guard master whom summoned them. They are calm, and show no emotion. They think to what is most logical and what is the best for their master. However, they never venture out of their master's wishes/intents/orders.
Appearance: This large horse can be any color that the summoner can immagine in his head at the time they sign the contract. It will be the immage of what horse will be theirs and summoned when needed.
Limit: Must be training in the path of the Blood Guard and recieved the highest rank. Naturally, only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. However, this jutsu is out of the Bankai's reach. Still, the Blood Guards still think it is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee. This time, specifically carried out by the Junction of Shadows.
Name: Hightened Constitution
Rank: B
Skill: Taijutsu
Effect: Raises the Blood Guards resistance of body-affiliated ailments such as poisons, blood loss, ect.
Special: Taijutsu of 75+
Drawback: The training is harse and dangerous. The trainee must make the following checks during training or remain unconcious for a week.
1st post - 30 Tai
2nd post - 50 Tai
3rd post - 40 Tai
4th post - 75 Tai
5th post - 60 Tai
6th post - 80 Tai
7th+ post- 100 Tai
Description: Through vigorus training with poisons and massive blood loss, the Blood Guards body is trained to recieve massive amounts of damage, poisons, disease, ect.
Limit: Must be training in the path of the Blood Guard. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Perfected Constitution
Rank: S
Skill: Taijutsu
Effect: The user is temporarily immune to all damage.
Special: Taijutsu 100+. Must know Enhanced Constitution.
Drawback: The user is only allowed to use this technique once during battle. And will face the penalty of prolongued damage equivalent to the Jutsu/Attack blocked after they exceed 12 rounds of battle or 20 minutes have passed (Which ever comes first). Also, if for any reason the user is drained of remaining chakra, or his/her taijutsu is lowered to 99 points or less, they die.
Description: The user's body is trained, by command, to recieve ANY amount of damage. Once triggered, the user's body enters a state that enhances the muscles drasticly, that the skin is tightened, and the muscles resemble steel. The user can stay in this state for no longer than 3 rounds of battle (which is unknown to the opponent) or for 10 minutes; whichever comes first.
This technique is EXTREMELY rare because it is never really used. Not a soul outside of the Blood Guard's highest ranks has seen this technique performed. Nor can a Hyuuga or Uchiha can make note of what is happening. Even though the user's muscles are enhanced, the opponent does not, and cannot know to exactly what extent unless tested fully, which could take hours; thus, exceeding the 10 minute limit of the jutsu.
Limit: Must be training in the path of the Blood Guard and recieved the highest rank. Naturally, only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. However, this jutsu is out of the Bankai's reach. Still, the Blood Guards still think it is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee. This time, specifically carried out by the Junction of Shadows.
Master of Chain's Path Only:
Name: Pool of Chains
Rank: E
Skill: Taijutsu
Effect: Allows the user to use Shadow Drill, Linked Tornado, and Globe of Slashing
Special: n/a
Drawback: The chains now pollute the ground around the user and takes an entire turn to drop them.
Description: The user drops the chains from his body and allow them to spill about on the floor around him.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Shadow Drill
Rank: B
Skill: Taijutsu
Effect: Encases the user in a spike of chains.
Special:
Drawback: The user must have Pool of Chains finished.
Description: The user holds his hands above him and starts to spin in place. The Pool of Chains then wraps around the user and turns him into a large Drill as both the chains and disks spin at an alarming rate.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Linked Tornado
Rank: B
Skill: Taijutsu
Effect:
Special:
Drawback: Since the chains cannot create an artificial tornado, the user must grapple the opponent(s) while he creates the tornado and pull them in with chains.
Description: The user beings to flail his arms in a rotating manner as they start to spiral the chains around him. he then increases the speed to grapple opponents and angle the chains upward. This would make the user the bottom of the tornado with opponents suffering prolonged damage while inside the tornado until they escape or are set free.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Globe of Slashing
Rank: A
Skill: Taijutsu
Effect: Effectively speaking, the user increases his speed to literally make an after immage of 1200 (2400) strikes in a radius of 10 ft.
Special: 3rd Chakra gate must be released and the user is occupied for 2 (thus, 2400 strikes) turns in his globe of slashing due to concentration. While inside the globe of slashing, the user is thought to be in a globe of invulnerability, nothing can enter, nor leave the globe of slashing.
Drawback: Full side effects of the third chakra gate being released.
Description: After the user has released the Third Chakra Gate, he can then use the Globe of Slashing. It's called this, because the increased speed of the Third Gate gives the optical illusion that ther user and his victim(s) are engulved in a gray globe, similiar to the grayish tint of the Shadow Links. Massive ammounts of dammage is recieved in the Globe of Slashing, however the 2 turns burned up leaves the user vulnerable to certain ninjutsu's, see below. Otherwise, the speed of the rapid slashing could most likely absorbe the attack.
Most would assume that the user is also vulnerable to lightning attacks in general, however, since the user is also tearing away at the earth beneath him, he is not grounded. And in the rare likeness that he is grounded, the chain is most likely to absorb the attack and strike the ground (thus grounding the absorbed attack) and the user wouldn't feel a significant amount of pain to stop him.
However, most B, A, and S rank ninjutsu's will definately destroy the taijutsu barrier, but it must beat the user's Tai pending on the following information:
B Ninjutsu users must exceed the Globe of Slashing's Taijutsu (Counting the bonus' from Gate Three) at a -20 penalty.
A Ninjutsu users must exceed the Globe of Slashing's Taijutsu (Counting the bonus' from Gate Three) at a -10 penalty.
S Ninjutsu users must exceed the Globe of Slashing's Taijutsu (Counting the bonus' from Gate Three) at NO PENALTY.
**AoE (Area of Effect) Ninjutsu's get a +5.
**DoT (Damage over Time) Ninjutsu's get a -5.
Limit: Must be in the Master of Chains Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Shadow Dancer's Path Only:
Name: Dance of Tears
Rank: B
Skill: Taijutsu
Effect: After 3 successful grapple attempts, the opponent is bound by the Shadow Links.
Special: n/a
Drawback: The user must make 3 complete successful grapple attempts with the Shadow Links. The opponent can also try his/her best to remove the most recent grapple.
Description: The user starts to make a series of grapple attempts on their opponent with the Shadow Links and when 3 are successful, the user then successfully has the opponent bound by their Shadow Links.
The second half of this jutsu is to either constrict, or slowly cut away at their captured foe. This jutsu is normally used to force the victim to faint from pain, or to interrogate. The pain is so intense after the 10th round, that weaker opponents are most likely to cry, begging for death. Thus, the Dance of Tears.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Dance of Shadows
Rank: B
Skill: Taijutsu
Effect: Using the Shadow Jump Jutsu, the user charges his/her Shadow Links, allow it to strike through shadows.
Special: Seal of the Rat
Drawback: This is trivial, but most of the time, it takes longer for the user to retract their Shadow Links, which gives closer opponents an advantage.
Description: User begins to launch a series of attacks with the Shadow Links through shadows, effectively increasing the range of the Shadow Links and prevents the opponent from predicting the user's attacks.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Dance of Chains
Rank: A
Skill: Taijutsu
Effect: Decreases range, but Increases attack speed and defense.
Special: Tai of 60+
Drawback: The range is decreases significantly to a 25 ft sphere of influence. In order to move, the user must stop attacking.
Description: The user begins to dance about striking anything within 25 ft from their position.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Boski's Dance of Lights
Rank: A
Skill: Ninjutsu
Effect: Adds a lightning attribute to the Shadow Links. Also gives a magnetic charge to the disks which allows them to continuously spin.
Special: Dragon Hand Seal and Lightning Release.
Drawback: Naturally, the user is keeping himself grounded to reduce a build of up electricity on themselves. If ungrounded for a couple of rounds then re-grounded the user can suffer a significant amount of damage to prevent them from attacking for the next 2 rounds.
Description: The user performs the hand sign Dragon, and begins to build an electrical sphere around their hands and then grabs the Shadow Links to transfer the element to the Shadow Links and immediately gives the disks a magnetic charge to have them continuously spin.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Name: Fey's Dance of the Wyvern
Rank: A
Skill: Ninjtsu
Effect: Fire Release.
Special: Adds a fire attribute to the end of the Shadow Links.
Drawback: The Fire is only collected at the end of the Shadow Links.
Description: The user focuses on the idea of fire, and sends a large burst of chakra down the Shadow Links. Thus, when reaching the end of the Shadow Links, it shoots out a sphere of fire.
Limit: Must be taking the Shadow Dancer's Path. Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.
Available to All Users:
Name: Fighting Style: Duel Shadow Links
Rank: B
Skill: Taijutsu
Effect: Allows the user to duel-wield Shadow Links
Special: n/a
Drawback: The user now carries more weight on him.
Tai Less than 30 : Cannot duel-wield
Tai 31-49: Speed is decreased by 50%
Tai 50+: Speed is decreased by 20%
Tai 60+: Speed is decreased by 0%
Description: Allows the user to wield two Shadow Links.
Limit: Only Bankai of the Kyoushumori Clan can pass, or allow another to pass, on this technique to others. It is considered a moral sin if a member, without supervision or permission, passes on techniques of the Kyoushumori Clan onto others and is punishable by death to both the Trainer and the Trainee.